// This file was decompiled using VCSCM.ini published on 2021-01-30
{$CLEO .cs}

0000: NOP     
0001: wait 3000 ms



//0055: put_player $PLAYER_CHAR at 270.161 -1040.6 20.2751
/*


0055: put_player $PLAYER_CHAR at -986.9189 -1153.8964 14.36

0001: wait 5000 ms        */                   
//0055: put_player $PLAYER_CHAR at -960.757 -1181.38 27.4028

//0001: wait 300000000 ms 
:Noname_2
0001: wait 100 ms 


00D6: if and 
0256:   player $player_char defined 
00F6:   player $player_char 0 -73.7372 -1205.4102 75.7198 radius 1.0 1.0 1.0 
then
016A: fade 0 500 ms 
0001: wait 800 ms 
01B7: release_weather
0055: put_player $PLAYER_CHAR at -71.4445 -1240.489 10.2  
03AD: set_rubbish 1
0001: wait 800 ms    
0171: set_player $PLAYER_CHAR z_angle_to 182.0
016A: fade 1 500 ms 
end


00D6: if 
010A:   player $player_char money > 40 
004D: jump_if_false @Noname_2 
0001: wait 100 ms 
00D6: if 
0038:   $onmission == 0 // $ == int 
004D: jump_if_false @Noname_2 

:Noname_47
0001: wait 0 ms 
00D6: if 
0038:   $onmission == 0 // $ == int 
004D: jump_if_false @Noname_2 
00D6: if 
0256:   player 0 defined 
004D: jump_if_false @Noname_2

:Noname_84
0001: wait 500 ms 
00D6: if or
00F6:   player $player_char 0 -71.8388 -1236.65 10.7248 radius 80.0 80.0 80.0 
00F6:   player $player_char 0 -71.8388 -1236.65 10.7248 radius 80.0 80.0 80.0 
00F7:   player $player_char sphere 0 near_point_in_car -71.8388 -1236.65 10.7248 radius 80.0 80.0 80.0
004D: jump_if_false @Noname_84 
0247: request_model 411 
038B: load_requested_models 

:Noname_217
0001: wait 0 ms 
00D6: if 
0248:   model 411 available 
004D: jump_if_false @Noname_217 
0213: 0@ = create_pickup 411 type 15 at -83.6224 -1218.7646 80.3 
02A8: 1@ = create_marker 19 at -71.8388 -1236.65 10.7248


:Noname_284
0001: wait 0 ms 
00D6: if 
0038:   $onmission == 0 // $ == int 
004D: jump_if_false @Noname_470 
0001: wait 0 ms 
00D6: if or
00F6:   player $player_char 0 -71.8388 -1236.65 10.7248 radius 80.0 80.0 80.0 
00F6:   player $player_char 0 -71.8388 -1236.65 10.7248 radius 80.0 80.0 80.0 
00F7:   player $player_char sphere 0 near_point_in_car -71.8388 -1236.65 10.7248 radius 80.0 80.0 80.0
004D: jump_if_false @Noname_470 

00D6: if 
00F6:   player $player_char 0 -71.8388 -1236.65 10.7248 radius 1.0 1.0 1.0 
then
016A: fade 0 500 ms 
0001: wait 800 ms 
0055: put_player $PLAYER_CHAR at -73.5162 -1207.4088 75.2 
0109: player $PLAYER_CHAR money += -80 
01B6: set_weather 0 
03AD: set_rubbish 0
0001: wait 800 ms           
0171: set_player $PLAYER_CHAR z_angle_to 185.0
016A: fade 1 500 ms 
end

00D6: if 
00F6:   player $player_char 0 -73.7372 -1205.4102 75.7198 radius 1.0 1.0 1.0 
then
016A: fade 0 500 ms 
0001: wait 800 ms 
01B7: release_weather
0055: put_player $PLAYER_CHAR at -71.4445 -1240.489 10.2
03AD: set_rubbish 1   
0001: wait 800 ms  
0171: set_player $PLAYER_CHAR z_angle_to 182.0
016A: fade 1 500 ms 
end



00D6: if 
0214:   pickup 0@ picked_up 
004D: jump_if_false @Noname_284
0164: disable_marker 1@  
0055: put_player $player_char at -80.7832 -1217.6257 79.8
03D8: show_save_screen 

:Noname_470
//03AD: set_rubbish 1
0249: release_model 411 
0215: destroy_pickup 0@ 
0164: disable_marker 1@ 
0002: jump @Noname_47 
